A shipyard illustration for Dishtionary Ocean Scavenger, a mobile game about deep sea exploration and looting. The game took place on an archipelago called Ecerry, heavily influenced by Melanesia and Micronesia cultures and a little bit of East Asia influence sprinkled in there as well.
For the shipyard itself, I had this idea of a shop and house made out of an incomplete ship's hull. The shop owner had a ship commissioned to him way back in the day, but the payment never completed. Taking the loss, he integrated the unfinished ship to his living quarter.